NIRAVASI Devlog (26/04/2022): Play Safe


“The Heart of Niravasi is mended.
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Hey everyone,

Been a little while, hasn’t it? I’ll get into the reason for my absence last week down below, but for now, I’ve got some exciting news to share with everyone here today (depending on what you deem to be exciting). So with that said, let’s skip the formalities and get straight into the meat of things!

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From Start to Finish

For those of you that have been keeping a close eye on the project, I’ve got some awesome news for you all:

NIRAVASI is now playable from Start to Finish (both the Regular and True Endings).

After almost two years of working on this game, NIRAVASI can now be completed from start-to-finish. From exploring the landing site near Old Hanirr to the very heart of the city itself, the adventure that NIRAVASI guides you on can now be completed from a gameplay perspective. Again, I keep getting chills just thinking about that.

So now what does that mean for the project as a whole? Well, it means you can actually complete the game, silly. There’s still a lot of work that needs to be done at this stage (completing work on the Ending Cutscenes and Credits), but being able to play the game from the beginning to the end is still a massive milestone for the project. It means that for now, my primary focus on the game can be shifted to cleaning everything up and getting the game wrapped up into a nice bundle (Marketing, Financing, etc). But for now, I’m incredibly happy to have reached this amazing milestone after for so long!

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Delayed Secrets

Unfortunately, I also have a bit of bad news to share with everyone that’s semi-related to the first announcement. Remember that Secret Ending I teased for the game? Well, looking at the current workload I have and the time between now and the projected release date of July 6th, I’m afraid that I’ll have to delay any work that’ll be done on the game’s Secret Ending until after the game’s release. Truth be told, this wasn’t an easy decision to make. I was really excited to work on this alternate endgame path, and really wanted to give players a very unique/horrifying experience. But the workload required to make this ending is a little much for me to handle right now, especially with making sure that all other aspects for the game are set for the July release. As such, I’ve made the decision to delay the Secret Ending’s alternate path until a later date.

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Damned Illness

So some of you may have noticed that I was supposed to have released this Devlog the previous week instead of this one. Well, the reason for this is that I contracted a pretty nasty illness two weeks ago that left me feeling rather iffy. I continually released updates for the game on my social media pages, yeah, but work on the game itself slowed down as a result of this.

I’m starting to feel better on my end, but I’m still having a bit of trouble hearing things (and I’ve got this persistent cough that won’t make itself go away). I’ll continue to take care of myself in the meantime, but I’m hoping I’ll be able to at least get a majority of the game’s ending sequences done before the end of this month.

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That’s it for this Devlog update for NIRAVASI. Sorry again for having this one be rather late and short, but writing this many words is still a bit much for me at this stage. But don’t worry, for I’ll continue to do my best to ensure work on NIRAVASI goes along uninterrupted. With that said, thank you all very much for reading and I hope you all have a wonderful evening.

Kind regards,
Angus (Sangos)


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