NIRAVASI Devlog (19/10/2021): Music to Remember


“Next Stop: No Stop.”

NIRAVASI Devlog (19/10/2021): Music to Remember

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Hey everyone,

It’s been a while since I last wrote a Devlog for NIRAVASI, hasn’t it? I’m really sorry about that, but it seems that life wanted me to go through some busy times before getting back to work. First off, like I mentioned before in one of my earlier Devlogs, I was having a rather busy week with my family. I ended up going northbound in the UK and had an absolute blast. Yeah, my arms sometimes felt they were going to explode with all the driving I did, but the sights I saw were truly memorable and I’m really happy that I got the chance to experience everything up there.

Unfortunately when I came back, I caught a rather nasty flu that’s been going around the area and was out of action for the better part of a week. I’m still feeling a bit woozy, but thankfully not as bad as when I first got it . Anywho, I’m extremely happy to announce that a lot has happened since the last Devlog, so let’s just cut the nonsene and get straight into it!

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A True Theme

In my previous Devlogs, I explained how NIRAVASI was currently using repitched/edited versions of the soundtrack from my other game, BLANK. While the songs from that game work well enough, I’ve always intended for this game to have an OST of its own and really set a style of music that’s unique from most other RPG Maker Horror games. To that end, the composer for NIRAVASI finally came back with a Master-version of the game’s Title Theme, which you can find here:

I absolutely adore this piece and have been so desperate to get it into all of your hands. However, as this is a commercial project, I have to pay commercial fees for pieces like this and just needed to get everything sorted out in the background from a business-standpoint. Now that a transaction has successfully been made, I hope you all can enjoy the beauty of Niravasi’s new theme as I have done for a while now.

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New Website

Some of you may be reading this from the same old sites (Kickstarter, GameJolt, Itch.io, etc,), but there’s also now a brand new place for people to take a looksie at the NIRAVASI Devlogs. While it’s still incredibly barebones, I’m happy to announce that NIRAVASI now has its very own website (complete with a domain and everything).

Creating a website for my game seemed pretty obvious at this point, but I feel that as the game nears completion, it’s important for everything in the marketing/advertisement side of the game be in as tip-top shape as it can possibly be. I’ve been working on this game for over a year now and the time for when this game will be nearing the 75% completion mark is fast approaching. With that milestone being hit, I’ll need to start working on how I’m going to be sending review copies of this game, as well as maybe work on some extra goodies like trailers and other shenanigans. Naturally, I’ll have more details about that in the future, but for the meantime, I hope you enjoy the amateurish-look for the site. 😛

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Aruvi Waterworks

Work on NIRAVASI’s 5th Level, the Aruvi District is still going well-enough. I finally managed to work myself out of the little rut I had and I’m happy to say that I’ve got a pretty good idea on how I want the layout of this level to work. Expect to see many cool buildings here, such as an old temple ruin and the headquarters of everyone’s favourite police force, the Niravasi Security Bureau (NSB).

I’m also still working on a few extra gameplay details as well, including finalising Controller Support (Xbox One Controller Support is basically complete, save for a pesky up-button input not working), improving enemy AI in certain areas (I’m making Sentries that move fast; you heard me), as well as creating the last batch of art assets to be used in this level. Keep following my Devlog and other social media posts to keep up to date with all the newest developments for the game.

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That wraps it up for this week’s Devlog for NIRAVASI. I’m still feeling a little tired on my end, but I’m also extremely happy that I finally got a chance to crack on with a Website for the game, as well as getting my hands on a brand new song. With that said, I’m looking forward to seeing what you all think when the Aruvi District nears completion and hope you still hold an immense amount of interest in playing the game when its complete.

Kind regards,
Angus (Sangos)


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