Man, what a ride it’s been this past week. NIRAVASI was released to the public, and for the most part, there doesn’t seem to have been too many bugs lying around (save for one, which I’ll talk about in a bit). I also wanted to take the time to sit down and discuss with you all on what exactly will be happening in the next couple of months for NIRAVASI. With that said, let’s get straight into it.
So last Wednesday, NIRAVASI was released and it couldn’t have gone any smoother. The game successfully ran on both Windows and Mac without any issues, and quite a number of people sat down and bought copies of the game to enjoy. Some of them still have a lot to explore, while others even managed to reach the highest point within the Palace of Nira Ishan. But no matter what kind of player you are, I’m just happy to see that you’ve taken the time to give the project as a whole a shot.
It’s been an absolute treat for me to see how far the project’s gone these past few years and I’ll always be eternally grateful to everyone who’s supported the project along the way. Don’t worry, though. I’m not going to stop supporting the game just because it’s out; there’s still a lot more stuff that needs to be added in.
While everyone was out there enjoying the game, a pretty bad bug was discovered that could potentially soft-lock players from being able to complete NIRAVASI’s True Ending. Due to me applying the wrong switch condition to a certain cutscene within the game’s final level (The Palace of Nira Ishan), players could find themselves getting stuck in a loop that they couldn’t escape from.
As of today, I’ve released a new hotfix (Version 1.0.1) for NIRAVASI to address this. In addition to a few extra bug fixes, this patch will fix the soft-lock bug that I mentioned before. As work on NIRAVASI continues, I’ll continue to release these hotfixes fairly regularly for every larger issue I discover, but let’s not go looking for trouble.
Right now, I’m currently working on the background assets for NIRAVASI’s Secret Ending, which will take a number of months to implement into the game (maybe even longer). But I’m confidant enough at this stage to give you all a teaser on what to expect for it:
Alright, so what in the world is Moksha? Well to put it simply, Moksha is the state in which the soul is free from the cycle of reincarnation within Hindu philosophy. It can be said that when a soul reaches a state of Moksha, it has been cleansed of all sins and been freed from all mortal vices. So what does that mean for the player, though? Well, who knows? I’m not going to spoil anything just yet, but I’ll leave you with the expectation that this ending won’t be anything like what you’re expecting. Moksha will tread into some much darker territory than the base game, and will be more akin to a horror game experience than the vanilla release.
I’ll also be releasing another major update sometime in the coming months that’ll apply some big quality-of-life changes to the base game experience. While I don’t have anything concrete to work with at the moment, just know that it’ll probably include some changes to the sound effects that play when the characters speak, as well as include some of the musical tracks that weren’t able to be shipped on release.
That’s about it for this Devlog. Sorry if this update seemed shorter than the others. Now that NIRAVASI’s out, I’m really just keeping an eye out on things with the base game, as well as working on Moksha. It’s been an absolute blast to see NIRAVASI being enjoyed by so many people and I hope that your adventure through the lost city will be as smooth going forward as it is horrifying.