NIRAVASI Devlog (11/01/2022): New Year Shenanigans

“This doesn’t look good…

Hey everyone,

It’s crazy to think that it’s been over a month since I last made a Devlog Post for NIRAVASI. Not only that, but we’ve finally entered the brand new year we call 2022. How time flies, really. Feels like it was only a few months ago since I started this project’s Kickstarter page, and what a crazy amount of progress that’s been made since then. But enough ice breaking, let’s get straight into it.


New Year Reflections

It’s been almost a year since I launched this Kickstarter page for NIRAVASI (January 26th, 2021) and a lot of progress has been made since then. Mura and all other NPCs (excluding AEON and other AI) got a brand new makeover, we got to see the streets of the ancient city and what life was like before it fell, and now we’re finally getting the chance to see exactly what it is that AEON’s been up to since the fall of the world of Aetherius.

And it’s not just new additions that have made their way into NIRAVASI’s development. We’ve also experienced several pieces of new media within the project, including a brand new piece of artwork for the game that’ll be used for the game’s promotional materials going forward (by the incredibly talented artist, jamaridraws: Check it out below:


I’m also extremely happy to announce that I’ve essentially completed both the remaining narrative plotlines for the last two levels of the game, as well as figured out how I wanted to approach the game’s Secret Ending (The Path of Enlightenment). I will be providing more details in the coming months, but know that the end of the game is very nearly in sight and I hope that I as developer will be able to reach that end smoothly (without any major hiccups).


Holiday Moments

Naturally the holidays have come to pass and we’re now all returning back to a sense of normalcy in life (save for those of you that REALLY love the Easter Holidays). I myself had a wonderful time these holidays, with the exception of a little bugger near the end that managed to get itself sorted out in the end. But I’ll soon be returning back to a normal working schedule and when that happens, you can expect me to be cracking on big-time with work, ensuring the Perfection Complex and Palace of Nira Ishan will be just as beautiful as the previous levels of Niravasi are.

I also managed to make good use of the time that I had to produce some assets that’ll be used for both levels, which ultimately gave me a head start with things. That (hopefully) means work on the Perfection Complex won’t quite be as arduous as I’m envisioning it to be, but who knows? I’m just thrilled to finally have the chance to crack on the level I know will have the biggest story-related bombshells. Let’s talk a bit about those narrative ordinance moments.


Perfect World

After months of work and preparation, I’m finally at the point where I’m working on the Perfection Complex itself. This is AEON’s central base of operations and where you’ll supposedly find the remainder of Mura’s team (the ones who landed in Niravasi with him). It’s an incredibly dangerous place to be in, considering it’s the belly of the beast (in a metaphorical sense, of course). But thankfully, you’re not alone in this venture. After helping him escape AEON’s clutches within the TEKMO Tower, your buddy Clovis is now happy to return the favour and help you find your team. He won’t be able to physically follow you (he is injured, after all), but he’ll still be around to give you some friendly bits of advice. And you’re going to need all advice you can get if you want to get out of AEON’s lair unharmed.

Now what actually was the Perfection Complex before AEON got his nasty robotic hands on it? Well it used to be the central place of operations for the Synergeni Corporation, one of the city’s most well-known businesses. Whereas TEKMO focused on digital/technological developments, Synergeni instead focused more on the development of medicinal and biological products to better the lives of the people living within the city. But as war ravaged the planet, the higher-ups of Synergeni began withdrawing all business operations, looking instead to help preserve what remained of the human race. Starting with a project known as the ARK Initiative, Synergeni hoped to gain a foothold into the market of human survival. Because hey, why can’t the lives and wellbeing of the people also be making a profit?

Unfortunately and unsurprisingly, you’ll find out that not all was going well within the walls of Synergeni. And who knows, perhaps a certain malevolent AI was partially responsible for it? Then again, he’s a bit too pre-occupied with perfecting humanity after all.


That’s it for this Week’s Devlog for NIRAVASI. There’s still a lot more I want to talk about for the project, but we’ll be getting more into it as the days/weeks go by. I’m incredibly excited with knowing the project’s nearing its endgame and I hope that enthusiasm can be put to good use. As always, thank you all so much for reading and I’ll talk to all later soon.

Kind regards,
Angus (Sangos)

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